(from a friend of a friend)
All of this is awesome, imo.
thought i'd drop by and FYI it and all.
Hope everyone's doing well.
In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets. The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm).
The following encounters will drop the noted armor set piece for all 24 subclasses . They also have an additional chance to drop loot other than armor set pieces:
Freethinker Hideout
Malkonis D'Morte - Boots.
Treyloth D'Kulvith - Gloves.
Othysis Muvarian: No longer drops armor set pieces.
Mistmoore's Inner Sanctum
Mayong Mistmoore - Chest (x2).
D'Lizta Viswin - Gloves.
D'Lizta Cheroon - Forearms.
Enynti - Shoulders.
Tactician's Armor - Helms.
V'Tekla K'Zalk - No longer drops armor set pieces.
The Emerald Halls
Wuoshi - Leggings (x2).
Gardener Thirgen - Forearms.
The Herald of Wuoshi - Helms.
Sariah the Bloomseeker - Boots.
Tender of the Seedlings - Shoulders.
Treah Greenroot - No longer drops armor set pieces.
The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess. These bosses will only drop an armor-set piece that someone attending needs. (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.)
For example: When a raid defeats Malkonis D'Morte in Freethinkers Hideout, set-boots will drop for one of the classes present who does not already have their set-boots.
When this raid reaches the point where everyone present has their set boots, Malkonis will drop a pair of set boots randomly as before.
ZONES
Emerald Halls
Your raid force can now clear part of The Emerald Halls, leave, and then come back later to pick up where you left off.
There is no longer a "failure" timer. You will be locked to an instance for 5 days once you kill any mob. You can reset your timer after 5 days and enter a different instance, or you can choose to continue in the same instance for up to 10 days total.
The "Zone Reuse Window" now has two tabs:
"Lockout" for zones with traditional lockout timers.
"Persistent" for persistent zones like The Emerald Halls.